THE ADVENTURER'S GUIDE
Wiki ArvornITEM CATALOG

Blightforged greataxe
Base values, without rarity bonuses, affixes, or refinement.
Base attributes
- Axe
- +7
- Critical hit chance
- +12%
- Additional critical damage
- +16%
- Fierce Berserk
- +5% base damage
- Native effects
- Skills, magic level, mantra and reflection follow rarity and refinement. Percentages and spell bonuses are fixed.
- Defense
- +46
- Attack
- +11
- Weapon type
- Axe fighting
- Element
- Earth
- Range
- 1 SQM
- Elemental attack
- 66
- Wielding
- Two-handed
Proficiency
Each level unlocks with the weapon refinement. The player chooses one perk per level, free, in the city.
- Level 1Refinement +3
- +4 Axe
- +4% critical hit chance
- Level 2Refinement +6
- Rot: the target rots and takes 20% of the hit as Earth damage over 5 s
- +8% attack speed
- Wide swing: basic attacks also hit monsters next to the target for 45% of the damage
- Level 3Refinement +9
- Weak flesh: +10% damage against monsters rotting from you
- +30% critical damage
- Level 4Refinement +12
- Contagion: when a rotting target dies, the rot spreads to up to 2 monsters within 2 sqm
- Sap: each kill heals 3% of maximum health
- Level 5Refinement +15
- +5 penetration
- +12% area damage
- +16% damage vs elites and bosses
- Level 6Refinement +18
- Necrosis: the target rots and takes 15% of the hit as Earth damage over 5 s
- Epidemic: when a rotting target dies, the rot spreads to up to 2 monsters within 2 sqm
- +5% life leech
- Level 7Refinement +20
- Collapse: monsters rotting from you at or below 15% health die on your hit, except elites and bosses
- Black plague: +20% damage against monsters rotting from you
Selling and rarity
20,000 gold / unit
Reference NPC sale price. Player market prices are freely set. Rarity selection here changes price and drop chance; the attributes above still describe the base item.
Recycling this item
8 fragments · Normal · Grade 6
Yield for an eligible, unbound, unequipped item. Favorites are protected. Refinement and affixes do not increase fragment yield.
Where to obtain
Chance of at least one item per eligible kill, including the selected rarity. In parties, loot is shared among members. Hourly cube averages follow a different rule.
Gloom Pillars · Converter
0.0109% per eligible kill · Easy, Medium, Hard, Hardcore
Gloom Pillars · Converter · Uncommon elite
0.0141% per eligible kill · Hardcore
Gloom Pillars · Converter · Rare elite
0.0247% per eligible kill · Hardcore
Gloom Pillars · Converter, the Expedition Tyrant · Boss
0.0183% per eligible kill · Easy
Gloom Pillars · Darklight Construct, the Expedition Tyrant · Boss
0.0183% per eligible kill · Medium
Gloom Pillars · Wandering Pillar, the Expedition Tyrant · Boss
0.0183% per eligible kill · Hard, Hardcore
Darklight Core · Darklight Source
0.0109% per eligible kill · Easy, Medium, Hard, Hardcore
Darklight Core · Darklight Source · Uncommon elite
0.0141% per eligible kill · Hardcore
Darklight Core · Darklight Source · Rare elite
0.0247% per eligible kill · Hardcore
Darklight Core · Darklight Source, the Expedition Tyrant · Boss
0.0183% per eligible kill · Easy, Medium
Darklight Core · Walking Pillar, the Expedition Tyrant · Boss
0.0183% per eligible kill · Hard, Hardcore

