THE ADVENTURER'S GUIDE

Wiki Arvorn
Explore guides and catalogs

Hunts and combat

Build your action bar

36 slots, one priority order and decisions you can test.

2 min read · Arvorn guide

In this guide
  1. From left to right
  2. Add, move and disable
  3. A practical example
  4. Save actual profiles

From left to right

The bar has 36 slots, on three pages of 12. Automation checks from left to right, from page 1 to page 3, and attempts the first eligible action. A false condition, missing resources or cooldown can move the decision to the next slot. On mobile, each page’s two rows of six preserve that order.

Add, move and disable

Drag a spell, rune or potion from Spells into the bar. Drag shortcuts to reorder them. On PC, Shift + click toggles an action; the Spells list also provides enable and disable controls, including on mobile. An empty slot does not cast the spell currently selected in the window.

A practical example

Start with a heal for lethal danger. Follow with mana recovery at a threshold that does not monopolize cooldowns, then conditional utility and damage. This is a starting point, not a universal build: target, vocation and hunt may require another order.

Save actual profiles

Manage Bar lets you save, load and clone configurations. After editing, use Save current bar to update a profile. Loading another profile replaces the active bar; check its triggers and intended hunt before leaving town.

TOOL

Try it in the build planner

Put together equipment, affixes and a spell bar and see the damage with the game's formulas.

Arvorn reference · Data extracted September 15, 2026. Understand the limits of estimates.