Equipment and workshop
Refinement from +1 to +20
Increasing bonuses, materials by rarity and risks based on the next level.
2 min read · Arvorn guide
In this guide
Risk belongs to the target level
Refinement never destroys your equipment. Up to +3, success is guaranteed; from +4 to +10, failures keep the level; from +11 to +15, you may lose one level. Once you reach +15, you can never fall below +15. On attempts from +16 to +20, failures drop 1 or 2 levels, limited by that floor.
What +300% means
At +20, refinement grants +300%, meaning a ×4 multiplier on eligible attributes, not ×3. Progression does not compound each level. Affixes are amplified without changing original rolls; requirements, range, weight and NPC price do not increase with refinement.
Every attempt has a cost
Every attempt consumes fragments and gold, even on failure. The equipment is never destroyed. After reaching +15, that becomes the minimum refinement level.
Do not confuse protection with success
On attempts +11 to +15, protection turns losing a level into keeping it. Each protected attempt pays up front the average cost of the drop it prevents: whole seals, the rest in gold, and fragments. On average it is not cheaper; it removes the risk. It does not raise the success chance. From +16 to +20 no seals are used: the piece can drop, but never below +15.
Fees by rarity
Fees grow with rarity. Refinement and cooking keep their previous costs at Normal, Uncommon and Rare. Recycling and cubes start with small fees; the workshop preview shows the total before the operation. Refinement costs do not change success chances. Accounts with more wealth pay a progressive surcharge on the fee, from 0% to 27.5%; see Fees in the workshop for the details.
Try it in the build planner
Put together equipment, affixes and a spell bar and see the damage with the game's formulas.
QUICK REFERENCE
Numbers and tables
Reference fees for grade 1. The workshop shows the exact cost for your item.
- Success
- 30%
- Unchanged
- 70%
- Loses one level
- 0%
- Lose 2 levels
- 0%
Fragments per attempt
The protection seal prevents losing one level on attempts from +11 to +15. It does not increase success odds and is consumed on every protected attempt. From +16 to +20, seals cannot be used: the item may regress, but never below +15.
View the full +1 to +20 table
| Refinement | Bonus | Success | Unchanged | Downgrade | Lose 2 levels | Gold |
|---|---|---|---|---|---|---|
| +1 | +2% | 100% | 0% | 0% | 0% | 100 |
| +2 | +4% | 100% | 0% | 0% | 0% | 400 |
| +3 | +6% | 100% | 0% | 0% | 0% | 900 |
| +4 | +8% | 90% | 10% | 0% | 0% | 1,600 |
| +5 | +10% | 80% | 20% | 0% | 0% | 2,500 |
| +6 | +12% | 70% | 30% | 0% | 0% | 3,600 |
| +7 | +14% | 60% | 40% | 0% | 0% | 4,900 |
| +8 | +16% | 50% | 50% | 0% | 0% | 6,400 |
| +9 | +18% | 40% | 60% | 0% | 0% | 8,100 |
| +10 | +20% | 30% | 70% | 0% | 0% | 10,000 |
| +11 | +31% | 45% | 45% | 10% | 0% | 12,100 |
| +12 | +42% | 40% | 45% | 15% | 0% | 14,400 |
| +13 | +53% | 35% | 45% | 20% | 0% | 16,900 |
| +14 | +64% | 30% | 45% | 25% | 0% | 19,600 |
| +15 | +75% | 25% | 45% | 30% | 0% | 22,500 |
| +16 | +100% | 30% | 70% | 0% | 0% | 25,600 |
| +17 | +135% | 25% | 0% | 75% | 0% | 28,900 |
| +18 | +180% | 20% | 0% | 64% | 16% | 32,400 |
| +19 | +235% | 15% | 0% | 68% | 17% | 36,100 |
| +20 | +300% | 10% | 0% | 72% | 18% | 40,000 |



