THE ADVENTURER'S GUIDE

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Equipment and workshop

Refinement from +1 to +20

Increasing bonuses, materials by rarity and risks based on the next level.

2 min read · Alpha guide

In this guide
  1. Risk belongs to the target level
  2. What +300% means
  3. Every attempt has a cost
  4. Do not confuse protection with success
  5. Fees by rarity
  6. Numbers and tables

Risk belongs to the target level

Refinement never destroys your equipment. Up to +3, success is guaranteed; from +4 to +10, failures keep the level; from +11 to +15, you may lose one level. Once you reach +15, you can never fall below +15. On attempts from +16 to +20, failures drop 1 or 2 levels, limited by that floor.

What +300% means

At +20, refinement grants +300%, meaning a ×4 multiplier on eligible attributes, not ×3. Progression does not compound each level. Affixes are amplified without changing original rolls; requirements, range, weight and NPC price do not increase with refinement.

Every attempt has a cost

Every attempt consumes fragments and gold, even on failure. The equipment is never destroyed. After reaching +15, that becomes the minimum refinement level.

Do not confuse protection with success

The protection seal prevents losing one level on attempts from +11 to +15. It does not increase success odds and is consumed on every protected attempt. From +16 to +20, seals cannot be used: the item may regress, but never below +15.

Fees by rarity

Fees increase with rarity. Refinement and cooking keep their previous costs for Normal, Uncommon and Rare. Recycling and cubes start with small fees; the workshop preview shows the total before the operation. Refinement costs do not change success chances.

QUICK REFERENCE

Numbers and tables

Reference fees for grade 1. The workshop shows the exact cost for your item.

Bonus on success+20%
Total multiplier×1.2
Fee per attempt10,000 gold
Success
30%
Unchanged
70%
Loses one level
0%
Lose 2 levels
0%

Fragments per attempt

15Normal
3Uncommon
1Rare

The protection seal prevents losing one level on attempts from +11 to +15. It does not increase success odds and is consumed on every protected attempt. From +16 to +20, seals cannot be used: the item may regress, but never below +15.

View the full +1 to +20 table
RefinementBonusSuccessUnchangedDowngradeLose 2 levelsGold
+1+2%100%0%0%0%100
+2+4%100%0%0%0%400
+3+6%100%0%0%0%900
+4+8%90%10%0%0%1,600
+5+10%80%20%0%0%2,500
+6+12%70%30%0%0%3,600
+7+14%60%40%0%0%4,900
+8+16%50%50%0%0%6,400
+9+18%40%60%0%0%8,100
+10+20%30%70%0%0%10,000
+11+31%45%45%10%0%12,100
+12+42%40%45%15%0%14,400
+13+53%35%45%20%0%16,900
+14+64%30%45%25%0%19,600
+15+75%25%45%30%0%22,500
+16+100%30%70%0%0%25,600
+17+135%25%0%75%0%28,900
+18+180%20%0%64%16%32,400
+19+235%15%0%68%17%36,100
+20+300%10%0%72%18%40,000
Alpha reference · Data extracted September 15, 2026. Understand the limits of estimates.