THE ADVENTURER'S GUIDE

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Equipment and workshop

Cooking and combining buffs

Eight recipes, eight qualities, up to 3 active dishes and the Gastronomy skill.

4 min read · Arvorn guide

In this guide
  1. Cooking does not eat the food
  2. Eat from your bag
  3. Gastronomy
  4. How each food enters combat
  5. Add time or replace
  6. Downgrades require confirmation
  7. Fees by rarity
  8. Numbers and tables

Cooking does not eat the food

The workshop crafts food and places portions in your bag. Each portion needs the recipe ingredients at the exact selected quality and a quality-based gold fee, shown before cooking. Rarities do not mix. Maximum fills the amount allowed by ingredients, gold and the 100-portion limit; Cook confirms.

Eat from your bag

Open the food menu with a right click on PC or a tap on mobile. Each portion gives 30 minutes of hunting. Up to 3 recipes stay active at once, each with its own effect: damage, defense, regeneration, critical chance, critical damage, magic level, skills or speed. To eat a fourth recipe, wait for one of the three to end.

Gastronomy

Gastronomy is a character skill from 0 to 20 that applies to every food and shows on the character screen next to Fishing and Farming. Every portion used to the end on a hunt, offline included, adds 1 point, whatever the recipe; time discarded by switching quality does not count. Each level adds a fixed amount to the effect of any quality: at Gastronomy 20, a Normal Precision fillet gives +11 percentage points of critical chance, a Normal Hunter's roast +15% damage and a Normal Draconic feast +45 points of critical damage. Level 10 takes 1,115 portions and level 20 takes 7,199: with 3 dishes active all day, about 50 days. The Restorative broth raises natural health and mana regeneration by a percent, like the regeneration affix.

How each food enters combat

The critical chance, critical damage, ML, skills, speed and regeneration dishes add to the equipment and run into the same caps: critical chance counts up to 100%, and critical damage counts toward the damage cap. The Hunter's roast and the Fortifying stew are separate layers with no cap. The roast multiplies damage after the damage cap, so it does not count toward Saturation. The stew reduces damage taken after resistance and the vocation bonus and before the aquarium, without sharing the 15%/30% resistance cap or the 35% aquarium cap.

Reductions multiply: with 15% physical resistance, a Transcendent stew at Gastronomy 20 (45%) and a 35% aquarium, a hit of 1,000 leaves 305. Each of the two dishes changes every hit by at least 1 point. The How damage is calculated guide shows the full order, and the build simulator runs the numbers with your build.

Add time or replace

The same recipe and quality add 30 minutes up to 8 hours. An attempt to exceed the limit is rejected without consuming food. The same recipe at a different quality replaces that effect and resets it to 30 minutes, even when upgrading.

Downgrades require confirmation

Eating a lower quality shows a warning: you reduce the bonus and lose accumulated time for that recipe. It only happens after confirmation. Other recipe effects remain. Food-effect time pauses in town and there is no unlimited automatic replenishment.

Fees by rarity

Fees grow with rarity. Refinement and cooking keep their previous costs at Normal, Uncommon and Rare. Recycling and cubes start with small fees; the workshop preview shows the total before the operation. Refinement costs do not change success chances. Accounts with more wealth pay a progressive surcharge on the fee, from 0% to 27.5%; see Fees in the workshop for the details.

QUICK REFERENCE

Numbers and tables

One serving lasts 30 minutes. Ingredients must match the selected quality. Different effects coexist; the same recipe does not stack in strength.

Fee per serving: 15 gold

Hunter’s roast

+5% damage dealt (at least +1 per hit)

Fortifying stew

−5% damage taken (at least −1 per hit)

Restorative broth

+10% natural health and mana regeneration

Precision fillet

+1 percentage points of critical chance

Draconic feast

+5 percentage points of critical damage

Wisdom soup

+1 magic level

Warrior bread

+2 fist, sword, axe, club, distance and shielding

Agility compote

+5 speed

Arvorn reference · Data extracted September 15, 2026. Understand the limits of estimates.