Equipment and workshop
Cooking and combining buffs
Eight recipes, five qualities and up to eight hours of effect per recipe.
2 min read · Alpha guide
In this guide
Cooking does not eat the food
The workshop crafts food and places portions in your bag. Each portion needs the recipe ingredients at the exact selected quality and a quality-based gold fee, shown before cooking. Rarities do not mix. Maximum fills the amount allowed by ingredients, gold and the 100-portion limit; Cook confirms.
Eat from your bag
Open the food menu with right-click on PC or tap on mobile. Each portion grants 30 minutes of hunt time. Different recipes can coexist: damage, defense, regeneration, critical chance, critical damage, ML, skills and speed are separate effects.
Add time or replace
The same recipe and quality add 30 minutes up to 8 hours. An attempt to exceed the limit is rejected without consuming food. The same recipe at a different quality replaces that effect and resets it to 30 minutes, even when upgrading.
Downgrades require confirmation
Eating a lower quality shows a warning: you reduce the bonus and lose accumulated time for that recipe. It only happens after confirmation. Other recipe effects remain. Food-effect time pauses in town and there is no unlimited automatic replenishment.
Fees by rarity
Fees increase with rarity. Refinement and cooking keep their previous costs for Normal, Uncommon and Rare. Recycling and cubes start with small fees; the workshop preview shows the total before the operation. Refinement costs do not change success chances.
QUICK REFERENCE
Numbers and tables
One serving lasts 30 minutes. Ingredients must match the selected quality. Different effects coexist; the same recipe does not stack in strength.
Fee per serving: 15 gold









