Items and economy
Autoloot and drop rarity
Choose what enters your bag before choosing what to sell.
2 min read · Alpha guide
In this guide
Choices shared across maps
Each map shows its own drops, but collection choices are shared across all hunts for this character. Selecting, deselecting or changing an item’s rarities updates that same item on other maps. Check prices and chances alongside the items. Older settings for each item are synchronized when you edit it.
How to read the percentage
Ordinary drop rates show the chance of at least one unit per eligible monster kill. All rarities combines the possibilities for that base item; selecting Rare shows only its rare portion. The source and difficulty must match your current hunt.
Luck is not a guaranteed counter
A 1% chance does not promise one item every 100 kills. Good and bad streaks are possible. In a party, loot distribution also applies. Cubes use an average per combat hour, which differs from the usual per-kill percentage.
Capacity and notifications
The filter does not bypass carrying capacity. Items left in a corpse are not collected loot. Drop notices show icon and rarity; configurable sounds only play for loot actually collected. Epic and legendary sounds are enabled by default.

