THE ADVENTURER'S GUIDE

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Equipment and workshop

Recycling and fragments

Turn equipment into materials while keeping opportunity cost in mind.

2 min read · Alpha guide

In this guide
  1. Rarity determines the material
  2. The base determines quantity
  3. Recycling ends that item’s story
  4. Sell or recycle?
  5. Fees by rarity
  6. Numbers and tables

Rarity determines the material

Equipment yields fragments of its own rarity, from normal to transcendent. In Workshop → Fragments, convert 10 into 1 of the next rarity, or 1 into 2 of the previous rarity. Both directions cost gold and a round trip loses materials. Bound fragments and favorites remain protected. Refinement recipes still use the original five materials.

The base determines quantity

Equipment has a fixed grade from 1 to 6, yielding 1, 2, 3, 4, 6 or 8 fragments. Grade belongs to the base: better affixes, high refinement or a drop from a hard hunt do not increase it. The workshop shows the yield before confirmation.

Recycling ends that item’s story

Recycling consumes the equipment. It does not refund gold, cubes, seals or fragments spent on earlier refinements. Starter, NPC-purchased or bound gear cannot turn purchases into fragments; favorites are also protected.

Sell or recycle?

Compare the sale gold with the fragments needed for your goal. The same piece cannot both fund potions and become material. Items useful to another player may also be worth trading on the market.

Fees by rarity

Fees increase with rarity. Refinement and cooking keep their previous costs for Normal, Uncommon and Rare. Recycling and cubes start with small fees; the workshop preview shows the total before the operation. Refinement costs do not change success chances.

QUICK REFERENCE

Numbers and tables

Normal
Uncommon
Rare
Epic
Legendary
Mythic
Divine
Transcendent

Equipment rarity determines the fragment family. Yield also depends on the item's fixed grade: rarity alone does not determine quantity. The workshop shows an exact preview before confirmation.

Recycling destroys equipment. Bound items, including NPC purchases and starter gear, are not a source of fragments.

Alpha reference · Data extracted September 15, 2026. Understand the limits of estimates.