THE ADVENTURER'S GUIDE

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Adventurer’s glossary

Terms you will see in hunts, the workshop and player conversations.

2 min read · Alpha guide

In this guide
  1. Hunt, SQM, aggro and follow
  2. Loot, drop, profit and waste
  3. ML, affix, tier and refinement
  4. Buff, trigger and cooldown

Hunt, SQM, aggro and follow

A hunt is a hunting session or area. SQM means one map tile. Aggro is monster attention toward a character. Follow means following a party member. Kiting means trying to attack while keeping distance and retreating; terrain can limit this movement.

Loot, drop, profit and waste

A drop is an item a monster may yield. Loot is the collection of rewards; autoloot decides what to collect. Profit means a positive balance after costs; waste means negative. An hourly average does not promise the same outcome every session.

ML, affix, tier and refinement

ML means magic level. An affix is an extra attribute on rarity equipment. Tier, from T1 to T4, defines that line’s range. Refinement, from +0 to +20, amplifies eligible item attributes. Rarity determines line count; these progression layers are independent.

Buff, trigger and cooldown

A buff is a beneficial effect, such as food or an active spell. A trigger is a condition for attempting an action. Cooldown is the time before an action or group can be used again. PP means percentage points: adding 2 pp to a 5% chance gives 7%.

Alpha reference · Data extracted September 15, 2026. Understand the limits of estimates.