THE ADVENTURER'S GUIDE

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Hunts and combat

Triggers, cooldowns and targets

Why an action fires, waits or never gets a turn.

2 min read · Alpha guide

In this guide
  1. Condition and availability
  2. Potions and runes compete
  3. Count monsters precisely
  4. Quick diagnosis

Condition and availability

AND requires every condition to be true; OR accepts any one. The action also needs resources, level, vocation, target, range and available cooldowns. A true trigger does not remove spell requirements.

Potions and runes compete

Potions and runes share an item-use cooldown. Spells may also share cooldown groups in addition to individual cooldowns. If an early action always takes an available opportunity, later actions can wait repeatedly.

Count monsters precisely

The condition to hit at least X monsters counts the action’s actual area. Exeta Res’s aggro condition checks enemies not yet focused on the tank. Choose a condition that matches your intent: enemy count and need for a taunt are not the same thing.

Quick diagnosis

Check, in order: action enabled, true condition, enough resources, valid target, range, line of sight and cooldowns. Then check whether an earlier action uses the same cooldown. Bar warnings help identify conflicts; hiding them does not change execution.

Alpha reference · Data extracted September 15, 2026. Understand the limits of estimates.