THE ADVENTURER'S GUIDE
Wiki ArvornWELCOME TO THE WIKI
Know the world. Master your choices.
From your first character to +20 refinement: practical guides and references to read before your next hunt.
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Your first day in Arvorn
A short path to get started, survive, and grow.
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Put together equipment, affixes and a spell bar and see the damage with the game's formulas.
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Your first day in ArvornChoose your vocationBlessings and deathFrequently asked questionsAdventurer’s glossaryVocations
Knight: control the front linePaladin: make distance work for youSorcerer: purposeful magic damageDruid: heal the right targetMonk: harmony, virtues and finishersHunts and combat
How to choose a huntBuild your action barTriggers, cooldowns and targetsHow damage is calculatedParty, following and group playAggro and Exeta ResOffline huntingItems and economy
Autoloot and drop rarityAutomatic selling by huntUnderstand the Hunt AnalyzerBase stats and bonusesEconomy: what hunting paysPlayer marketDirect player tradingBag, depot and protected itemsEquipment and workshop
Rarities: from Normal to TranscendentAffixes and tiersThe four cubesRefinement from +1 to +20Recycling and fragmentsSeals: replacement price, no discountCooking and combining buffsFarm: crops and livestockRings and amuletsAccount and community
Free and Premium accountsCoins and the shopRefer friendsChat, outfits and interfaceArvorn reference · Data extracted September 15, 2026. Understand the limits of estimates.







