THE ADVENTURER'S GUIDE

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Affixes and tiers

What [T1] means, which attributes exist and why their values vary.

2 min read · Alpha guide

In this guide
  1. Type, tier and value
  2. Which bonuses are in the pool
  3. Critical hits and steal differ
  4. The table shows values before refinement
  5. Numbers and tables

Type, tier and value

A line has an attribute type, a tier from T1 to T4 and a value within that tier’s range. For example, ML T1 ranges from 1 to 3; T2 ranges from 2 to 5. Ranges can overlap: a higher tier improves potential but does not promise a higher value on every roll.

Which bonuses are in the pool

The pool includes magic level, skills, maximum health and mana, speed, percentage damage, flat basic-attack damage, critical chance and damage, life and mana steal, and regeneration. Eligibility depends on equipment; the range table does not mean every item can roll every attribute.

Critical hits and steal differ

Critical chance decides whether a critical hit happens; critical damage increases its impact when it does. Life and mana steal restore from effective damage. Combat visuals help identify these activations, but displayed values do not ignore resistance or maximum health and mana.

The table shows values before refinement

Refinement amplifies equipment and affix bonuses without changing the saved tier. Use the table to understand rolled ranges and the refinement explorer to understand the multiplier. Integer effects may round; percentages retain more precision.

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Numbers and tables

Each line has an attribute, a tier, and a value within its range. Eligibility depends on the item; not every affix type is available on every piece of gear.

AttributeT1T2T3T4
Magic level1–32–54–76–10
Fist1–32–54–76–10
Sword1–32–54–76–10
Axe1–32–54–76–10
Club1–32–54–76–10
Distance1–32–54–76–10
Shielding1–32–54–76–10
Life leech1–2%2–4%4–6%6–8%
Mana leech1%1–2%2–3%3–5%
Critical hit chance1–2%2–4%4–6%6–8%
Additional critical damage5–10%10–15%15–25%25–40%
Damage dealt2–3%3–5%5–8%8–12%
Flat basic attack damage2–44–77–1111–16
Health regeneration5–10%10–20%20–30%30–50%
Mana regeneration5–10%10–20%20–30%30–50%
Maximum health10–2020–4040–7070–100
Maximum mana10–2020–4040–7070–100
Movement speed2–55–1010–1515–20
Fire resistance1–2%2–3%3–4%4–5%
Ice resistance1–2%2–3%3–4%4–5%
Earth resistance1–2%2–3%3–4%4–5%
Energy resistance1–2%2–3%3–4%4–5%
Holy resistance1–2%2–3%3–4%4–5%
Death resistance1–2%2–3%3–4%4–5%
Physical resistance1%1–2%2%2–3%
Fire damage2–3%3–4%4–5%5–6%
Ice damage2–3%3–4%4–5%5–6%
Earth damage2–3%3–4%4–5%5–6%
Energy damage2–3%3–4%4–5%5–6%
Holy damage2–3%3–4%4–5%5–6%
Death damage2–3%3–4%4–5%5–6%
Healing received1–2%2–3%3–4%4–5%
Alpha reference · Data extracted September 15, 2026. Understand the limits of estimates.