THE ADVENTURER'S GUIDE

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Vocations

Knight: control the front line

Weapons, defense and taunting for a melee fighter.

2 min read · Alpha guide

In this guide
  1. Match your weapon and skill
  2. Exeta Res in Arvorn
  3. An action-bar starting point

Match your weapon and skill

Sword, axe and club use their respective skills. Check attack, defense, armor and equipment restrictions before replacing a piece. Temporary bonuses from food and equipment add to trained values without replacing skill progress.

Exeta Res in Arvorn

Taunting checks enemies up to 5 SQMs in every direction from the Knight. The “enemies on screen without aggro” trigger lets it fire when enemies are not focused on the tank. Requirements and cooldowns still apply; taunting does not make you invulnerable.

An action-bar starting point

Prioritize emergency recovery, then conditional taunts and attacks that work with your weapon. In a party, coordinate follow settings and Druid healing before starting. If the group takes too much damage, lower the difficulty and review the setup instead of relying on a single button.

Alpha reference · Data extracted September 15, 2026. Understand the limits of estimates.