THE ADVENTURER'S GUIDE

Wiki Arvorn
Explore guides and catalogs

ITEM CATALOG

Dawnfall warhammer

Base values, without rarity bonuses, affixes, or refinement.

SlotWeapon
Minimum level1200
VocationsKnight / Elite Knight

Base attributes

Club
+8
Critical hit chance
+13%
Additional critical damage
+18%
Fierce Berserk
+6% base damage
Native effects
Skills, magic level, mantra and reflection follow rarity and refinement. Percentages and spell bonuses are fixed.
Defense
+53
Attack
+12
Weapon type
Club fighting
Element
Holy
Range
1 SQM
Elemental attack
76
Wielding
Two-handed

Proficiency

Each level unlocks with the weapon refinement. The player chooses one perk per level, free, in the city.

  1. Level 1Refinement +3
    • +5 Club
    • +5% critical hit chance
  2. Level 2Refinement +6
    • First light: +50% damage on the first hit against monsters at full health
    • +10% attack speed
    • Wide swing: basic attacks also hit monsters next to the target for 55% of the damage
  3. Level 3Refinement +9
    • Judgement: +25% damage against monsters at or below 30% health
    • +35% critical damage
  4. Level 4Refinement +12
    • Healing light: critical hits heal 2% of maximum health, at most every 1 s
    • High noon: +12% damage while your health is above 80%
    • +5.5% life leech
  5. Level 5Refinement +15
    • +6 penetration
    • +16% area damage
    • +20% damage vs elites and bosses
  6. Level 6Refinement +18
    • Dawn: +4% damage per kill, up to 5 times, for 6 s
    • +8% critical hit chance
  7. Level 7Refinement +20
    • Zenith: +60% damage on the first hit against monsters at full health
    • Final judgement: +35% damage against monsters at or below 30% health

Selling and rarity

20,000 gold / unit

Reference NPC sale price. Player market prices are freely set. Rarity selection here changes price and drop chance; the attributes above still describe the base item.

Recycling this item

8 fragments · Normal · Grade 6

Yield for an eligible, unbound, unequipped item. Favorites are protected. Refinement and affixes do not increase fragment yield.

Where to obtain

Chance of at least one item per eligible kill, including the selected rarity. In parties, loot is shared among members. Hourly cube averages follow a different rule.

Putrefactory · Sopping Corpus
0.0087% per eligible kill · Hard, Hardcore

Putrefactory · Sopping Corpus · Uncommon elite
0.0116% per eligible kill · Hardcore

Putrefactory · Sopping Corpus · Rare elite
0.0198% per eligible kill · Hardcore

Putrefactory · Bloated Man-Maggot, the Expedition Tyrant · Boss
0.0147% per eligible kill · Easy, Medium

Putrefactory · Sopping Corpus, the Expedition Tyrant · Boss
0.0147% per eligible kill · Hard, Hardcore

Alpha reference · Data extracted September 15, 2026. Understand the limits of estimates.