THE ADVENTURER'S GUIDE
Wiki ArvornITEM CATALOG
Deepling staff
Base values, without rarity bonuses, affixes, or refinement.
Base attributes
- Defense
- +23
- Attack
- +43
- Weapon type
- Club fighting
- Element
- Physical
- Range
- 1 SQM
- Wielding
- Two-handed
Proficiency
Each level unlocks with the weapon refinement. The player chooses one perk per level, free, in the city.
- Level 1Refinement +3
- +1 defense
- Level 2Refinement +6
- 4% of Club added to basic attacks
- 7% of Fist added to basic attacks
- Level 3Refinement +9
- +1% damage against Aquatic
- Level 4Refinement +12
- 4% of Club added to basic attacks
- 7% of Fist added to basic attacks
Selling and rarity
2,525 gold / unit
Reference NPC sale price. Player market prices are freely set. Rarity selection here changes price and drop chance; the attributes above still describe the base item.
Recycling this item
4 fragments · Normal · Grade 4
Yield for an eligible, unbound, unequipped item. Favorites are protected. Refinement and affixes do not increase fragment yield.
Where to obtain
Chance of at least one item per eligible kill, including the selected rarity. In parties, loot is shared among members. Hourly cube averages follow a different rule.
Deepling Temple · Deepling Spellsinger
2.2478% per eligible kill · Medium, Hard, Hardcore
Deepling Temple · Deepling Spellsinger · Uncommon elite
3.0147% per eligible kill · Hardcore
Deepling Temple · Deepling Spellsinger · Rare elite
5.2082% per eligible kill · Hardcore
Deepling Temple · Deepling Guard, the Expedition Tyrant · Boss
3.8671% per eligible kill · Easy, Medium, Hard, Hardcore


