THE ADVENTURER'S GUIDE
Wiki ArvornITEM CATALOG

Dawnfall greatsword
Base values, without rarity bonuses, affixes, or refinement.
Base attributes
- Sword
- +8
- Additional critical damage
- +16%
- Fierce Berserk
- +6% base damage
- Native effects
- Skills, magic level, mantra and reflection follow rarity and refinement. Percentages and spell bonuses are fixed.
- Defense
- +53
- Attack
- +12
- Weapon type
- Sword fighting
- Element
- Ice
- Range
- 1 SQM
- Elemental attack
- 76
- Wielding
- Two-handed
Proficiency
Each level unlocks with the weapon refinement. The player chooses one perk per level, free, in the city.
- Level 1Refinement +3
- +5 Sword
- +5% critical hit chance
- Level 2Refinement +6
- First light: +50% damage on the first hit against monsters at full health
- +10% attack speed
- Wide swing: basic attacks also hit monsters next to the target for 55% of the damage
- Level 3Refinement +9
- Judgement: +25% damage against monsters at or below 30% health
- +35% critical damage
- Level 4Refinement +12
- Healing light: critical hits heal 2% of maximum health, at most every 1 s
- High noon: +12% damage while your health is above 80%
- +5.5% life leech
- Level 5Refinement +15
- +6 penetration
- +16% area damage
- +20% damage vs elites and bosses
- Level 6Refinement +18
- Dawn: +4% damage per kill, up to 5 times, for 6 s
- +8% critical hit chance
- Level 7Refinement +20
- Zenith: +60% damage on the first hit against monsters at full health
- Final judgement: +35% damage against monsters at or below 30% health
Selling and rarity
20,000 gold / unit
Reference NPC sale price. Player market prices are freely set. Rarity selection here changes price and drop chance; the attributes above still describe the base item.
Recycling this item
8 fragments · Normal · Grade 6
Yield for an eligible, unbound, unequipped item. Favorites are protected. Refinement and affixes do not increase fragment yield.
Where to obtain
Chance of at least one item per eligible kill, including the selected rarity. In parties, loot is shared among members. Hourly cube averages follow a different rule.
Putrefactory · Oozing Corpus
0.0087% per eligible kill · Medium, Hard, Hardcore
Putrefactory · Oozing Corpus · Uncommon elite
0.0116% per eligible kill · Hardcore
Putrefactory · Oozing Corpus · Rare elite
0.0198% per eligible kill · Hardcore
Putrefactory · Bloated Man-Maggot, the Expedition Tyrant · Boss
0.0147% per eligible kill · Easy, Medium
Putrefactory · Sopping Corpus, the Expedition Tyrant · Boss
0.0147% per eligible kill · Hard, Hardcore

